World Technology

Even the people who made the first GTA have not played GTA 6

Thirteen years, two delays, several leaks — and the man who co-created the series in Dundee in 1997 is waiting like everyone else. One of them bought a pre-order.

Even the people who made the first GTA have not played GTA 6

After a 13-year wait, two delays and several high-profile leaks, the launch of Grand Theft Auto 6 is finally approaching.

The next chapter in the nearly 30-year-old series — in which players explore open worlds and break the law — has created an extraordinary level of anticipation. And developer Rockstar Games is keeping its biggest release yet so tightly under wraps that even the people who brought the original to life are not getting special treatment.

The co-creator is waiting with everyone else

"We're all waiting to see what they've done," Dave Jones, GTA's co-creator, told the BBC, sitting alongside the original game's writer and publicist, Brian Baglow.

Asked whether either had been able to play the new game ahead of launch, Baglow shook his head. He was not complaining. "I've got the pre-order," he said.

There is something quietly funny and quietly telling in that answer. The man who helped write the first Grand Theft Auto is in the same queue as everyone else, and has paid.

1997, a small Scottish studio
DMA Design made the first Grand Theft Auto. Its release is now so large that its own origins sit outside the circle of trust. Graphic: Tech BD.

Where it started

The original Grand Theft Auto was released in 1997 in Dundee, Scotland, by DMA Design — a relatively small team, at least by the standards of what the series became.

That contrast is the real story here. A game made by a small Scottish studio in the 1990s has become a release so large that its own origins are now outside the circle of trust.

Why the secrecy is a commercial strategy, not caution

It is tempting to read Rockstar's silence as protectiveness after the leaks. It is better understood as a deliberate release strategy.

Modern games are judged in the first 48 hours, by millions of people simultaneously, and the thing a publisher most wants to control is what the conversation is about on day one. Every early copy is a potential leak, a premature verdict, or a clip that defines the game before anybody else has seen it. Granting no exceptions — not to press, not to veterans of the series — is the only policy that holds, because the first exception is the one that gets reported.

The cost is that nobody outside Rockstar can tell you whether the game is good. The benefit is that nobody outside Rockstar can tell you it is bad either.

Why it matters beyond the game

GTA 6 is expected to be the biggest video game release ever, and releases at that scale now move more money than most films. For a market like Bangladesh, where PC and console gaming is growing but hardware is expensive and largely imported, the practical effect arrives later: a title that pushes system requirements upward sets the specification that mid-range machines are measured against for years, and the GPU guidance that follows a launch like this is what most buyers here will actually be shopping against.

The leaks are part of why it took 13 years

It is worth connecting the two facts in the opening line. A development cycle this long is not simply ambition; it also reflects what happens when work is disrupted. Several high-profile leaks exposed unfinished material to an audience with no context for it, and the standard response is to tighten access internally — which slows the people making the thing.

So the secrecy now and the delays before are the same story seen from two ends, and the pre-order Baglow bought is the clearest measure of how well it has worked.

Source: BBC

Written by

Tech BD

Tech BD is an independent technology publication based in Dhaka, published in English and Bangla. Articles appear under the masthead rather than under individual bylines; corrections and source questions reach the editor at info@tech-bd.com.