Technology

Epic Games tells its developers to retool for AI, six months after cutting 1,000 jobs for an unrelated reason

Tim Sweeney says developers are being moved to "retool for maximum AI acceleration". Bloomberg reports a delayed Disney project where staff were told "no more hand-written code".

Epic Games tells its developers to retool for AI, six months after cutting 1,000 jobs for an unrelated reason

Epic Games, which makes Fortnite and the Unreal Engine that a large part of the games industry builds on, is making what its chief executive calls a "huge pivot" towards artificial intelligence. Tim Sweeney announced it on X, saying developers are being moved to "retool for maximum AI acceleration".

What was actually said

Sweeney's own framing was about capacity, not headcount. The purpose, he wrote, was not "to do the same stuff with fewer people" but to give developers tools to build "more" and "better stuff" — something he called empowering for creators. He described the move as Epic's "modest aim to survive the AI revolution".

The reaction was not warm. One reply on his thread, which drew 14,000 likes, accused him of failing to read the room. Sweeney answered: "much of the room wants it to be 2016, but it's not."

The part Epic has not confirmed

The announcement follows a Bloomberg report that Epic has delayed a collaboration with Disney featuring Star Wars and Marvel characters, and that developers on it were asked to use AI tools to finish the game.

According to that report, directors told staff there would be "no more hand-written code", and that the game's art would be "generated with full AI workflows". Sweeney did not publicly address the Disney project, and the BBC has approached Epic about both the report and the delay.

That distinction matters when reading this story. The pivot is confirmed by the chief executive. The instruction to stop writing code by hand is a report about one project, sourced to Bloomberg, which Epic has not commented on.

The timing is the uncomfortable detail

Six months ago Epic confirmed it was laying off more than 1,000 employees. Sweeney attributed those cuts at the time to a downturn in Fortnite engagement, explicitly not to AI.

Both things can be true — a studio can shed staff for commercial reasons and separately decide its remaining staff should work differently. But the sequence is what people in the industry are reacting to, and no amount of saying the pivot is not about doing the same work with fewer people changes the order in which the two announcements arrived.

Epic has been here before. In 2025 the actors' union SAG-AFTRA filed a complaint over the use of AI to recreate Darth Vader's voice in Fortnite.

What it means in Bangladesh

Unreal Engine is not a distant American product here. It is the engine a large share of Bangladeshi game studios, 3D artists and architectural-visualisation freelancers have built skills around, precisely because it is free to learn and royalty-based rather than paid upfront.

Two things follow from that. If Epic's tooling shifts toward AI-assisted asset generation, those skills get cheaper to acquire — which helps someone starting out in Dhaka or Sylhet far more than it helps an established studio in Montreal. The barrier to a competent-looking 3D scene falls.

But the work that Bangladeshi studios have mostly won on international marketplaces is the labour-intensive middle of the pipeline: modelling, texturing, rigging, level dressing. That is exactly the work "full AI workflows" is aimed at. The same change that lowers the barrier to entry removes much of what was being sold once inside.

The piece on what games work actually pays covers the other end of the same question.

Source: BBC Newsbeat, with the Disney project details reported by Bloomberg.

Source: BBC

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Tech BD

Editorial team of Tech BD.